Thunder step 5e. Fey touched is, in very general terms, more useful because misty step is a more generally useful spell than invisibility, and the first level spell options that go with fey touched are more generally useful than the first level options for shadow touched. Thunder step 5e

 
Fey touched is, in very general terms, more useful because misty step is a more generally useful spell than invisibility, and the first level spell options that go with fey touched are more generally useful than the first level options for shadow touchedThunder step 5e  Tree stride (sort of - though it's not a sorcerer spell): You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet

Gaseous Form – 3. An invisible wall of force springs into existence at a point you choose within range. Thunder Step and Dimension Door are size limited, unlike Vortex Warp. While teleportation instances in 5e (that I have found) don’t use the word “simultaneous,” they do use words like “instantly” (one of the common definitions of “instantly” is “immediately,” which is the same word used to describe when the thunder occurs in the spell). I want to make some sort of lightning themed battle mage, who teleports around using Misty step to get close and Thunder step to get away, while attacking with Booming blade and Thunderous Smite and casting electricity spells, making my character seem as a sort of a sentient. taking 3d10 thunder damage on a failed save, or half as much on a successful one. Say you are trapped in a dead end and the source fo your fear is 20ft away (15ft gap inbetween), blocking the exit. Unearthed Arcana — Class Feature Variants is a robust playtest document with enhancement and replacement options for class features of all the classes in 5E D&D. Thunderwave. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. $1. When you cast this spell you immediately teleport to an unoccupied space up to 30 feet away, you must be able to see the space to teleport to it. Talos makes her a great and feared commander. You teleport yourself to an unoccupied space you can see within range. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. 4th level-5th level, probably 4th level. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. DND 5e is good because it's relatively simple And before people respond with the "Um, actually"s, please note the "relatively" part of that. Transform a creature you touch into a beast whose challenge rating is equal to or less than the target’s level. Spells (potentially) benefited by the caster's size. The party members rolled their eyes. For example: Dimension door. Tidal Wave EEPC / XGtE: Being knocked prone typically isn’t a problem in 5e because standing costs so little. xge 168. You're not reversing Thunder Step. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. Masuki dunia mistis Dungeons & Dragons dengan Misty Step 5E, tiket pasti Anda ke dunia penuh intrik dan petualangan. The first time you hit with a melee weapon attack during this spell's duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to. One is that the spell is described as a teleport, and Teleport is impacted by the tomb's shenanigans. 4th LevelThunder Step. Eldritch Knight. Enemies Abound – 1. Use the Party Toolbox to manage multiple parties. Components: V S. Movement","rollDamageType":"force"} force damage if it ends its turn inside an object. ago. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. Casting Time: 1 Action. I think the PAM feat's specific rule trumps it though. Thunder Step (1A) Instant : 90 ft: Thunder: Teleport yourself somewhere within range with a thunderous boom sound. You should also try to scribe the spells erupting earth and thunder step to supplement upcasted dragon's breath for the bludgeoning and thunder damage types that you only have 2nd level spells for. 1st. An unwilling creature must make a Wisdom saving throw to avoid. Upon casting the spell, the. Outside of the ToF, the only mention of the Eladrin subrace is in the DMG,. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. That misty step could be a banishment, or a hypnotic pattern. I know they're technically an optional rule. The fact that it says that the thunder happens right after disappearance rather than right after teleportation supports this two-step interpretation. ; Booming Blade (SCAG / TCoE) (Optional): Keeping an enemy in melee is surprisingly difficult in 5e since movement is so easy and opportunity attacks are often fairly gentle. This comprehensive guide aims to provide everything you need to know to master Misty Step and integrate it seamlessly into your gameplay, tactics, and strategies. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. call lightning, thunder step 7th storm sphere, ice storm 9th destructive wave, control winds I especially like the addition of Thunder Step, as it's painfully thematic for the tanky, combat mage role the Tempest Cleric is built for. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. Actually, a creature takes 2d8 thunder damage on a did not. Here's the twist that allows player/DM interpretation. Close Blast/Burst is such a good way of describing what the spells do, instead of how 5e does it. There are three types of cover: half cover, three-quarters cover, and full cover. " Since you can attack monsters "up to" 1 extra tile away, that means you can. The thunder can be heard from up to 300 feet away. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. Saving Throws Dex +5, Con +10, Wis +8, Cha +4 Skills Perception +8 Damage Immunities lightning, thunder Senses passive Perception 18 Languages – Challenge 13 (10,000 XP). It is a viable spell and it greatly lessens the need for misty step. The creature must be within 5 feet of you when you cast this spell, and there must be an. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. Compendium Content Only. It's a DM's call in 5e, but the 3e and 4e writers ruled to conserve momentum (relative to frame of reference of course). Thunderwave. Xanathar´s Guide to Everything. A Bard could include a handful of other spells if they picked up Contingency . Range: 90 feet. Dimension Door can do the same thing (i. Talos makes her a great and feared commander. Fey touched is, in very general terms, more useful because misty step is a more generally useful spell than invisibility, and the first level spell options that go with fey touched are more generally useful than the first level options for shadow touched. As stated earlier, this is based off of the Thunder Step spell. Even with things like Banishment, you are "somewhere"- and the only defined location you can be, is the target location. $egingroup$ I'd like to bring up an example where it might be reasonable in game to "teleport" closer to the creature. Boots of Speed. " Distant Spell essentially changes that text to read that you attack "monsters up to 1 extra tile away from your hero. Thunder Step, and you have more teleport options with a 3rd level spell slot, and as an action. Maybe the Sorcerer was struck by lightning or thrown overboard from a ship during a storm. Usable By: Sorcerer, Warlock, Wizard. However, while Shield's benefit is brief and instantaneous, Mirror Image's benefit lasts for up to a minute. A Lightning Golem, electrically powered suit of armour, or Lightning Elemental will give your players a shock they won’t soon forget. Casting Time: 1 minute. Casters: Sorcerer , Warlock , Wizard. Source: Player's Handbook. Classes. 1 Minute. Control. Source: Player's Handbook. Warlock 3. The thunder can be heard up to 300ft away. As a result, getting Wisdom as high as possible is a Tempest Domain cleric build's top priority. Casting Time: 1 action. Components: V. Range: Self (15-foot cube) Components: V, S. Attack bonuses, hit point totals, and AC can vary wildly from monster to monster (I suspect, on the back end, that WotC designs monsters to have roles, just like they did. Best use is definitely to save an ally. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. This gives a +2 bonus to the target’s AC and a +2 bonus to dexterity saves when resolving attacks from that attacker. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Well, 16. The game organizes the chaos of combat into a cycle of rounds and turns. And strike down evil with a combination of flesh. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a successful save, the creature takes half as much damage and isn’t pushed. A creature made of inorganic material. Thunder Step. I agree with that and I think I like Far Step for the same reason, combine with the "Night Crawler" hit and. The booming blade flavour sounds brutal. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. You create a burst of thunderous sound that can be heard up to 100 feet away. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Thunder Step: Step Right Up. The first two sentences state: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. Each creature within 10 feet of the space you left must make a Constitution save, taking 3d10 thunder damage on a failure, or half as much on a success. 99. Range: 90 feet. Cantrips. Don’t worry about healing too much- as a tempest cleric, your job is explosive damage. Thunderous step 5e. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunderwave can be used to intimidate people. None. Sebagai pengagum berat permainan role-playing, kamu mungkin sering bertanya-tanya tentang strategi paling efektif untuk menghindari pertemuan rumit atau cara mendekati musuh secara menguntungkan. I figure changing the "thunder can be heard from up to 300 feet away" as a side effect to igniting objects is an equal change, but I hoped to trade off being able to take someone with me when I teleport to an increase in damage dice. The thunder can be heard from up to 300 feet away. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. Thunder. Range: 90 feet. Unlike spells like Enlarge/Reduce, Animate Objects, and many others, this doesn't include a "that aren't being worn or carried" clause. Even if you do manage to activate Heart of the Storm, the damage is pitiful. Stormborn is a rare D&D 5e Tempest Domain cleric feature that isn't purely combat-focused. When held, the bearer feels a slight tingling sensation in their arm until thrown. There's nothing in the spells' description or the rules (that I'm aware of) that would suggest otherwise. The thunder can. Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). Thunder Step. Crown of Madness Concentration Enchantment • V, S. Thunder Step 5e Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. Lightning Bolt. Everyone within 100 ft of the bird must make a DC 17 Constitution saving throw, or else take 27 (5d10) Thunder damage and be deafened for 1 minute. You teleport yourself. My second 3rd level spell is Thunder Step. Components: V. Dust Devil. Attributes Casting Time. Thunderous Smite. The spell, thunder step, is copyright Wizards of the Coast. Thunder step explicitly states that you can bring a friend along. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Crown of Madness Concentration Enchantment • V, S. Action vs bonus action cast isn’t fun but grabbing an ally and teleporting them away from that troll that’s grappled them is great fun. While you wear these boots, you can use a bonus action and click the boots' heels together. 99. These are common misreadings or misinterpretations of the spell’s range. It isn't much of a combat spell, seeing as it's an action and not a bonus action. The duration of this spell is instantaneous and casting time 1 action. Range 90 feet. No311 • 4 yr. I think that an "instant" is an undefined unit of time. 你消失后瞬间爆发出一阵雷霆般的巨响,在你离开的区域10尺范围内的每个生物必须进行一次体质豁免。. You teleport yourself to an unoccupied space you can see within range. Xanathar´s Guide to Everything. Summon Lesser Demons – 1. Starting at 14th level, when you are hit by a melee attack, you may spend 2 sorcery points and use your reaction to deal lightning damage to the attacker equal to your sorcerer level. A searchable D&D 5e spell list. Range: 90 feet. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Misty Step - DND 5th Edition. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. This will not just save you from getting killed but also do some nice damage to. Casting Time: 1 action. It's not an either/or proposition - to use Following Step, you must be using Step Up. It has 3 charges regaining 1d4-1 charges on a long rest (minimum of 1) and yeah that’s it I guess my question is, is there an item that does this already? The only thing I’m aware of is the “helm of teleportation” but I wanted an uncommon version of. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. Constitution save-or-damage attacks are. The illusion also ends if you dismiss it as an action or cast this spell again. The area is difficult terrain for creatures. But that means you'd always wind up naked after a Misty Step, so I just use my. Getting access to bless, for example, is less. 181) includes precisely this use: The non-ore prisoners wear manacles on their ankles that reduce their speed by 20 feet. I just think powerful spells should be powerful. Thunder step makes extra noise,. DnD_Berzerker. Thunderous Smite. 1 Action. Stride. But an instant is not indivisible, and instantaneous events can be sequenced. Players that get the Extra Attack ability can take extra attacks when they take the Attack action. The map of the Thunder Cliffs Caves represents the cave system at low tide. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. Spellcasting []. The sphere is centered on you, has a 30-foot radius, and is filled with bright light. Not to be confused with the Thunder Clap cantrip: 'You create a burst of thunderous sound that can be heard up to 100 feet away. At 1st level, you know one cantrip from the stormbender's spell list, and the Zap cantrip. Dropping something is not an action, is certainly instantaneous and is not tagged as such. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Thunder Step: You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Control Water. • Misty Step • Moonbeam • Nathair's Mischief • Nystul's Magic Aura • Pass Without Trace • Phantasmal Force • Prayer of Healing • Protection from Poison. If you are concentrating on another spell and want to teleport out of a less than desirable situation, then the spell you want is Thunder Step. 60 ft (5 ft ) Slashing. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Gust of Wind, Shatter. taking 3d10 thunder damage on a failed save, or half as much damage on a successful. Thunder booms out and can be heard from up to 300 feet away. When they succeed they will still take half. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. . Catapult. Each creature in the line must make a Dexterity saving throw. Unlimited teleport range within sight! That’s big, as is taking an ally with you. Immediately after you disappear, a thunderous boom sounds. Therefore it doesn't make sound that can be heard a certain distance away. Get them to step on the first (or one of the first) in the line while you're in line with them and the line. On a successful save, the creature takes half as much damage and isn't pushed. Range: 90 feet. ClaytonCross. 2nd. Sebagai peminat setia permainan main peranan, anda mungkin sering tertanya-tanya tentang strategi paling berkesan untuk melarikan diri daripada pertemuan rumit atau cara mendekati musuh. Lose concentration in midair, and you're. Duration: Instantaneous. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits. Even melee Tempest Domain clerics in D&D 5e rely on their spellcasting for utility, support, and burst damage. Learn how to cast Thunder Step 5e, a spell that teleports you to an unoccupied space with a thunderous boom and deals damage to nearby creatures. This bypasses Wall of Force. Specifically: To target something, you must have a clear path to it, so it can't be behind total cover. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. Sorcerer 8 gets you two ASIs and Heart of the Storm. This corporeal form uses the Fey Spirit stat block. And while the bonus. There are some spells which you can concentrate on even after they will not provide any benefits, for example the thunderous smite spell states:. Step Two: Design other subraces around other extreme environments. Whether the sources of electricity are Lightning Crystals or batteries, you’ll need to include things powered by electricity and things that emit electric charges to incorporate Lightning Damage into your game. This seems like a bizarre way to increase long-term movement speed. With conservation of momentum, upon casting misty step at the ground, but facing back up, you'd fly 100 feet into the air (not accounting for air resistence), and then 50 feet on a second casting, and 25 on a third, and so on. Spell Tags: Control. The Ready action happens after the specified trigger. Spell Description. fandom. Thunder. On a failed save, a creature takes 2d8 thunder damage and is pushed 10. See full list on dnd-5e. This corporeal form uses the Fey Spirit stat block. Duration: Instantaneous. Thunder Step PHB: Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. Cloud of Daggers Concentration Conjuration • V, S, M. A wave of thunderous force sweeps out from you. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space. You need to prove your claim that disappearing is one effect and reappearing is a separate effect, because the game doesn't say or imply that anywhere. This means that lightning arrow is a good spell. 1 action. 1st-level Evocation. Wrath of Nature. • You cause harmless tremors in the ground for. Gate can summon unwilling creatures from another plane, but nothing where you go and they go too. Playing 5e dnd -- Pretty sure the wizard is going to try this at our next session. 你消失后瞬间爆发出一阵雷霆般的巨响,在你离开的区域10尺范围内的每个生物必须进行一次体质豁免。. This spell creates an undead servant. Coord26673 • 6 yr. 3rd. To truly excel as an adventurer in D&D 5e, having Misty. This javelin is slightly shorter than average, made from bronze and inlaid with small clear crystals. THe spell is instantaneous but contains AT LEAST two (and possibly) three effects, distinct and in sequence. . You can bring along objects as long as you don't. The rules for Thunderclap in DnD 5e are as follows: Thunderclap does not have a range of Self (5-feet) or 5-foot cube/sphere. Range: Self. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space you left. Here are the other teleportation spells to contend with. 3rd Level Spell Thunder Step and Lightning Bolt. The big upside of 5e, and why. A wave of the thunderous force sweeps out near you. One thing I haven't seen someone mention is feats. Use Misty Step instead. Channel divinity is your best friend. This is a reasonably good approximation of your spell, except that your spell. Categories: 5e. Spell Level: 3. You teleport yourself to an unoccupied space you can see within range. The image appears at a spot that you can see within range and lasts for the duration. Best Classes for Thunder Damage Spells. 3rd-level conjuration. School: Conjuration. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Misty step allows you to teleport yourself up to 30 feet away. Some are found in dungeons, whereas others might be bought. But absolutely ditch thunder step for Dimension Door. Magicien. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish ( quipper ), rat, raven, sea horse, spider, or weasel. Grimoire. Our written review can be read here. Like the Shield spell, Mirror Image is a defensive spell that only benefits its caster. The only spells which can affect both sides are specifically spells which avoid cover or spells which take effect on the caster themselves (e. Components: V. Elemental Bane – 1. This build will be focusing on close-quarters casting that manages enemy crowds with an emphasis on lightning and thunder damage. will preserve momentum. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. One common example is a Wizard casting Misty Step to escape a grapple. There is no zone you can be exiled to. The creature takes 2d6 thunder damage on a failed saving throw, and half as much damage on a successful one. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Compare it to the spell thunder step:. Casting spells uses the Cast a Spell action, not the Attack action. Thunder Step: 3rd level Conjuration spell, minimum 5th level caster, (Sorcerer, Warlock, Wizard). Choose one of the following effects when you cast the spell. You can use your Action to expend 3 charges to cast Thunder Step with a 30-foot range and spell save of DC 16. out the. 5 but yeah. The fey magically teleports up to 30 feet to an unoccupied space it can see. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . No, this isn't possible. School. Thunder Step's defining feature in D&D 5e is that it damages every enemy within ten feet of the caster when they cast it. I've had a lot of fun with Storm Sphere, though it really just acts like an improved version of Call Lightning. Thunder step is one of the best teleportation spells in 5e. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . So let's look at it this way. Wizard. Well, I don't think specifying an attack is required, but it works this way. This damage increases as you reach higher levels: increases to 3d6 at 5th level, 4d6 at 9th level, 5d6 at 13th level, and 6d6 at 17th level. A wave of thunderous force sweeps out from you. But the suspicion is higher with thunder step because something DOES happen, the boom. Duration: Instantaneous. A Bard could include a handful of other spells if they picked up Contingency . It isn't another creature. ”. Pushing Wave. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. 5e SRD:Arcane Eye. You can bring along objects as long as their weight doesn’t exceed what you can carry. Rangers have quite a number of ways of teleporting. You teleport yourself to an unoccupied space you can see. Spirit Shroud – 3. . Casting Time: Action. . Yes, you can use misty step with Spell Mastery, but. This material is published under the OGL 1. This spell adds versatility and tactical depth to the game, enhancing the overall gaming strategy. The thunder can be heard from up to 300 feet away. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. Thunder Scream. 90 ft range. Each creature within 5 feet of a point struck by a lightning bolt must make a Dexterity saving throw. SPECIAL TRAITS. Components: V, S. Eladrin characters have the Fey Step feature, allowing them to teleport 30 feet once per short or long rest. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 2nd-Level Spells. Cleric Level. Non-SRD, try here or search. Each creature in the line must make a Dexterity saving throw. Cast Thunder Step and teleport 25 ' straight up. It extinguishes unprotected flames in its area that are torch-sized or smaller. Thunder Step question. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. Thunderwave. 197). 1 Action. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). You teleport yourself to an unoccupied space you can see within range. Bludgeoning. So one could use Contingency as a way to keep an extra spell slotted. Storm lords are beings with an affinity to the elements that make up a storm such as thunder, wind, water, ice. Devils sight and Darkness can help with the monk shadow step, but Darkness spell eats 2nd level misty step slots. There are three main other teleportation spells for Vortex Warp to contend with * but because each spell has. You. On a failed save, the attacker is pushed in a straight line. Misty Step to jump inside the dome). Fuming, Mirthful, or Tricksy. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. But absolutely ditch thunder step for Dimension Door. . Thunder Step: You can bring along objects as long as their weight doesn't exceed what you can carry. Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous Description not available (not OGL). returntileo. Thunder step makes extra noise, because it says it makes extra noise. Sell me on Dimension Door. 1 Action. Spells. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Casting Time: 1 action. Water Breathing – 2. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). As long as you.